Status

Basic Status

STR: 

Strength, increase inventory capacity and bonus damage.

INT: 

Intelligence, increase number of tactics and magic resistance.

AGI: 

Agility, increase dodge chance.

DEX: 

Dexterity, increase hit chance.

VIT: 

Vitality, increase HP and breath resistance.

Maximum:

The maximum value for any stat is 14. You cannot go over this value, even with items.

Other status:

HP:

Health points. If HP goes 0, the character is fainted and the adventure is aborted.

Level:

Show the character's total toughness.

EXP:

Experience points. If you get some EXP, you gain a level.

Race:

Race of the character. Each race has different initial status points. Difference of race other than that is very small.

Defence:

Defence point of the armor, decrease the damage from the enemy's attack.

Shield block:

Value of the shield, increase parry chance of the shield. If the character parrys the enemy's attack, the damage is decreased to half.

Stat bonus:

With bonus, you can increase stat point. Stat bonus is gained when some levels gains. Stat bonus is limited to the level 52.