Basic Status
STR:
Strength, increase inventory capacity and bonus damage.
INT:
Intelligence, increase number of tactics and magic resistance.
AGI:
Agility, increase dodge chance.
DEX:
Dexterity, increase hit chance.
VIT:
Vitality, increase HP and breath resistance.
Maximum:
The maximum value for any stat is 14. You cannot go over this value, even with items.
Other status:
HP:
Health points. If HP goes 0, the character is fainted and the adventure is aborted.
Level:
Show the character's total toughness.
EXP:
Experience points. If you get some EXP, you gain a level.
Race:
Race of the character. Each race has different initial status points. Difference of race other than that is very small.
Defence:
Defence point of the armor, decrease the damage from the enemy's attack.
Shield block:
Value of the shield, increase parry chance of the shield. If the character parrys the enemy's attack, the damage is decreased to half.
Stat bonus:
With bonus, you can increase stat point. Stat bonus is gained when some levels gains. Stat bonus is limited to the level 52.