Warehouse
You can stock items in the warehouse. The items in the warehouse is never lost when the character is fainted.
Sort items
You can sort the items with "Sort the warehouse" button at bottom of the screen. When tapping the button, the items are sorted by type and name at first. At second tapping, sorted by type and price.
A color of the item
The color of the item is changed by its rarity. Black is a normal item. Blue is slightly rare. Red is very rare, it can be got from special enemies or events.
The rarity is not related a power of the item.
Weapons
Each weapon has own value of damage to enemies. Heavy weapons may decrease the character's AGI and/or DEX.
Two handed weapon
If you equip a two handed weapon, you cannot equip a shield. However two handed weapons can deal more damage than one handed weapons in general. In addition, some two handed weapons can parry enemy's attacks by weapon. These weapons has "Shield dodge".
Armors
Armors reduce damage by enemy's attacks. Heavy armors may decrease the character's AGI and/or DEX.
Critical hits and armor
If an attack is critical, damage of the attack is not reduced by opponents armor.
Shields
The character can parry enemy's attacks by shields. Heavy shields may decrease the character's AGI and/or DEX.
Magical weapons, armors and shields
Some items which you can get in the adventures are enchanted magically. These items have special abilities.
Item details
You can show item details with tapping an item in the inventory. You can progress the adventure without concerning these values.
Weapon details
The damage to an opponent is "normal damage of the weapon" + "additional damage in status" - "defense of the opponent's armor" + "piercing damage of the weapon".
Name:
Name of the armor.
Type:
Type of the weapon.
- Stab-Slash
- This type of weapons deal damage with slashing or stubbing, such as spears or weapons with a sharp blade. This type can deal big damage, but unsteadily. Effective to not heavy armored enemies.
- Strike
- This type of weapons deal damage with strike. This type cannot deal big damage but steadily. Effective to heavy armored enemies.
- General
- This type of weapons are medium of other two types.
Regular damage:
This damage can reduce by an armor.
Piercing damage:
This damage cannot reduce by an armor.
Hit chance:
Same as the character's status.
Armor details
Name:
Name of the armor.
Defense, Magic resist, Breath resist:
Same as the character's status.
Shield details:
Name:
Name of the armor.
Shield block:
Same as the character's status.
Magic-breath resist:
Shows how resistance is increased by the shield.