Status shows abilities of the character. Basic status- STR
Strength, increase inventory capacity and bonus damage. Relate to what items can be equipped.
- INT
- Intelligence, increase MP, bonus damage and chance of magic, magic resistance and number of tactics.
- AGI
Agility, increase dodge chance and hit change.
- VIT
- Vitality, increase HP and breath resistance.
- NOTE: Maximum
- The maximum value for any stat is 18. You cannot go over this value, even with items.
- The maximum value for sum of stats is 60. You cannot go over this value, even with stat points.
- HP
- MP
- Magic points. If MP goes 0, the character cannot use any skill.
- Level of character (not subclass)
- Experience
- Level of subclass
- Show the character's power about a certain subclass.
- Stat points
- With stat points, you can increase stat point. Stat points is gained every eight levels.
- When the character reaches the maximum value of the sum of stats, stat points is no more gained.
Following status are also depends on your equipment.- Attack
- Attack power, show damage when one attacking hits. If a weapon is more powerful and/or the character has more STR, this value will be higher.
- Defense
- Shield block
Value of the shield, increase parry chance of the shield. If the character parries the enemy's attack, the damage is decreased. If a shield is bigger, this value will be higher.
Detailed StatusYou can play the game without consideration for these status. - Max No. of strikes
- Hit chance
- If this value is higher, a possibility of hit is higher. This value includes an adjustment of the weapon.
- Dodge chance
- If this value is higher, a possibility of dodge is higher.
- Magic chance
- If this value is higher, spells of "Sorcerer" subclass are more effective (less resistance).
- Payer chance
- If this value is higher, spells of "Cleric" subclass are more effective (less resistance).
- Magic damage
- Show an additional damage to a damage which spells have originally.
- If a spell is more powerful, this value is multiplied and added to the damage.
- Magic resist
- Show how the character can resist to enemy's spells.
- When the character is thrown the spell, it is determined the spell is whether effective or not (the character resists or does not).
- If the character resists the spell, the spell becomes ineffective, or a damage of the spell is reduced.
- Spells can be ineffective are which have a certain result (success or failure), such as Sleep or Dispel Evil. Cleric's attack spells (like Inflict Light Wounds) are classified as this type of spell.
- Other spells which have a damage can be reduced when the character resists them.
- Breath resist
- Show how the character can resist to enemy's breathes.
- A judgement of a resistance is same to Magic resist.
- Magic defense
- Show how the character can reduce the damage from an enemy's spell.
- Whether the character resists or not, the damage will be reduced by this value.
- Breath defense
- Show how the character can reduce the damage from an enemy's breath.
- Whether the character resists or not, the damage will be reduced by this value.
- Subclass experience
- Show experience points for each subclass. These values are calculated from a generic experience points.
- A level of subclass is gained by this value.
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